In its beginnings, what we know today as VR is very far from reality, but they had the same goal. Today we want to tell you the whole story behind today's virtual reality, its first steps.
The concept of virtual reality was only associated with science fiction, until scientists and inventors decided to shape it and create viable models.
The first person in the world to take an interest in virtual reality was Charles Wheatstone, who began his studies in 1838 by creating a series of flat images of the same object that, when combined, created the illusion of a 3D environment, which he called stereoscopic drawings;
In 1929, the "Blue Box" was created especially for aerial military training. This device simulated weather conditions and moved according to the orders given by the pilot in order to be able to train virtually;
Based on the Wheatstone stereoscope, William Gruber created the View-Master in 1939, a device that allowed two images to be viewed at the same time, giving a sense of depth. In the end, its functions were far from reality and it ended up being sold as a children's toy;
Later, in 1956, the Sensorama 3D device was created, which already had great technological advances such as a smell generator, vibrating seat, stereo sound and 3D image. Even short films such as "I'm a Coca Cola Bottle" were produced to be played on the Sensorama.
Scientist Ivan Sutherland created "The Sword of Democles" in 1968, which he described as "the ultimate screen". This device allowed users to scroll and change the perspective of images by following the user's head movement. Although this project never saw the light of day due to its heavy weight, it was a breakthrough in the use of Virtual Reality and also laid the foundations for Augmented Reality.
In 1980, Tomas Furness created the "Super cockpit", a flight simulator that allowed pilots to control the aircraft by means of gestures, eye movements or words. In addition, this device projected three-dimensional maps in real time so that pilots could find their way around.
Around the 1980s, an engineer named Jaron Lanier popularised virtual reality, and his company Visual Programming Lab sold its first EyePhone and gloves for 9,000 and 9,400.
As we have seen, the study of virtual reality has not emerged now, but over the years, there have been many people who have worked very hard to advance in this world and reach what we know today as VR.
In addition, we now have great technological advances that make it possible to carry out many projects, something that in the past was lacking and this was a problem when it came to implementing all the advances.
This has only just begun, we are sure that there are still many new developments and advances in the world of Virtual Reality, so be prepared because there will be many new things to come.